Rules of Engagement

The term Rules of Engagement (RoE) is used by police and military forces to describe how and when force can be used. Different types of games will have different Rules of Engagement. This page describes elements of them.

For instance a basic Goodies Vs Baddies scenario would mean you see an enemy player, you shoot him first. But MSC like to play differing styles of games which could involve a portion of players Role Playing, an example players might act as civilians in an area ready to switch to whichever side interacts with them best or insurgents may be hiding in plain sight amongst civilians. Breaches of ROE during these type of scenarios can severely affect the outcome of the game being played, in real life breaches of ROE can result in prison.

Engagement distances are generally the STRICTLY enforced rule amongst players, no one wants to get shot with a high speed projectile up close.

Commonsense is the easiest way to apply this rule, if you wouldn’t want someone to shoot you from that close, don’t shoot someone. What do you do in these circumstances?

The BANG rule. This simple rule which sometimes causes arguments is easy to apply, if you have sneaked up on someone or they are too close to fire at, you can kill them using a verbal “BANG”. To BANG someone you must be able to have shot them if the rules didn’t apply. This means that you cant poke your weapon around a corner and yell “BANG”, you cant be hiding, have someone run past very quickly and call “BANG” after they’ve gone past you and you cant run into a room and yell “BANG” and kill everyone inside it. Knife kills are also kills in MilSim, however you have to be carrying a knife. Knife kills are the only silent kills.

NO-DUFF is a proword borrowed from the military which is used when someone has been injured in real life. During a session people can sometimes become hurt in someway, when this happens, a NO-DUFF situation exists because someone real is really hurt. The activities underway for that day will dictate what happens when someone is hurt, usual practice is a message is sent via radio so both teams are aware of whats happening and whoever is running the day can initiate treatment and evacuation if necessary for the injured player.

There are members within the club with differing levels of medical knowledge and usually a first aid kit on site so most minor injuries can be dealt with and play continues, if needed though ambulances can be called.

Civilians.

Disclaimer.